Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

79860 Posts in 5718 Topics- by 8182 Members - Latest Member: Fepageple

May 18, 2013, 12:44:10 AM
The Official Anima ForumsAnima - Role Playing GameGame Rulestechnique question multi-attack vrs transfromation: seals of the dragon
Pages: [1]
Print
Author Topic: technique question multi-attack vrs transfromation: seals of the dragon  (Read 368 times)
vaxx01
Full Member
***
Posts: 147



View Profile
« on: June 27, 2012, 03:14:07 PM »

First I would like to thank all the people that help with my previous 2 posts between what you told me ... both in explanation and the reminder to look at the rest of my books it has help me to learn and develop my understanding of this system.  Thanks again.

Now to business,

1. is the extra attack technique only for attacks or do they let you do any active action that you can do.

2 now "if" you can do other actions then this is where it gets interesting.

 A) now the Dominus book says that you can only open 2 seals per turn but if you can link the technique could you then run through more then 2 seals.

 B) now the rules say you can only use 2 different techinques so if you set up for say three actions at five movements apeice you could go through the full ten seals and four doors in one turn.

is this possible?
Logged

time is the greatest teacher and the harshest master
vaxx01
Full Member
***
Posts: 147



View Profile
« Reply #1 on: June 27, 2012, 03:49:18 PM »

sorry folks double checked my book ... substitute multi action for multi attack
Logged

time is the greatest teacher and the harshest master
Spirit_Crusher
Sr. Member
****
Posts: 476


View Profile
« Reply #2 on: June 27, 2012, 04:24:38 PM »

The book is cristal clear, 2 seals per round. You need stuff that freezes time to unlock more. The method I found is Bucle Existencial from arcana exxet.
Logged
vaxx01
Full Member
***
Posts: 147



View Profile
« Reply #3 on: June 27, 2012, 04:54:21 PM »

thanks but that book isn't out yet
Logged

time is the greatest teacher and the harshest master
Raybras
Hero Member
*****
Posts: 728



View Profile
« Reply #4 on: June 27, 2012, 08:52:11 PM »

There was a fan translation done. Found here. Here is what Spirit crusher told you about

Existential Loop (Bucle Existencial)
        An Existential Loop is a principle that provides the ability to create an alteration in the continuum of reality. For a moment, the character deviates from the flow of space and time, being able to recite long spells, cast spells or prepare numerous freely without anyone being able to avoid it.
        Game Effects: This principle allows the character to consume large amounts of magic to be locked in a loop which isolates a moment of reality and the flow of time. Albeit limited, during that brief period, time only passes for him and he is, therefore, the only one able to act. Depending on the level reached in this principle, the warlock can stay inside the loop between two and five rounds, during which he is perfectly free to prepare spells, accumulate Zeon or perform any action. However, these turns happen only for him, while the other people around him are completely paralyzed, isolated in a different time.
        Unfortunately, while the loop is active, the ability of the Warlock to interact with the world is very limited. While you are inside, the character cannot move more than one meter from his current position (or even use spells of transportation or other similar powers) or interact with the environment. Attempting to do so would immediately lose all the benefits obtained while in the Loop, the Zeon accumulated and prepared spells.
        A character can cast spells inside the loop, as you can have yourself targeted, but the consequences of such
spells do not affect anyone but himself. Thus, he would be able to use a light spell or Offensive Erudition, but not a spell
retrieving another person or an attack spell, as these two link to other individuals outside the launcher. Naturally,
that does not mean that the sorcerer cannot prepare animating or Attack spells on the inside of the Loop and cast them on the turn he comes out of it.
        The activation of the Loop is an Active action. When he finally leaves the Loop, he "returns" at the same exact instant he entered. After using a Loop, the character must wait at least as many rounds as he was inside it before re-use again. That is, if three rounds were spent  inside, he must wait three more after leaving before he can make another loop.
        Each turn the character remains inside an Existential Loop consumes 100 of their points of Zeon, which is subtracted automatically, without the need to accumulate.
Initial Level (One Area): The Existential Loop can be maintained up to two rounds.
Arcane Level (Two Areas): The Existential Loop can be maintained up to five rounds.
Limits: This power has no impact on entities whose Gnosis is 40 or greater, unless the person using the Loop has a higher Gnosis.
Common Visual Effects: Activating this principle, to the character, it appears as if the world around him stops and goes dark, like time itself has just frozen. Only the warlock keeps moving, preparing the spells that he is about to cast.
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by padexx