There was a fan translation done. Found
here. Here is what Spirit crusher told you about
Existential Loop (Bucle Existencial)
An Existential Loop is a principle that provides the ability to create an alteration in the continuum of reality. For a moment, the character deviates from the flow of space and time, being able to recite long spells, cast spells or prepare numerous freely without anyone being able to avoid it.
Game Effects: This principle allows the character to consume large amounts of magic to be locked in a loop which isolates a moment of reality and the flow of time. Albeit limited, during that brief period, time only passes for him and he is, therefore, the only one able to act. Depending on the level reached in this principle, the warlock can stay inside the loop between two and five rounds, during which he is perfectly free to prepare spells, accumulate Zeon or perform any action. However, these turns happen only for him, while the other people around him are completely paralyzed, isolated in a different time.
Unfortunately, while the loop is active, the ability of the Warlock to interact with the world is very limited. While you are inside, the character cannot move more than one meter from his current position (or even use spells of transportation or other similar powers) or interact with the environment. Attempting to do so would immediately lose all the benefits obtained while in the Loop, the Zeon accumulated and prepared spells.
A character can cast spells inside the loop, as you can have yourself targeted, but the consequences of such
spells do not affect anyone but himself. Thus, he would be able to use a light spell or Offensive Erudition, but not a spell
retrieving another person or an attack spell, as these two link to other individuals outside the launcher. Naturally,
that does not mean that the sorcerer cannot prepare animating or Attack spells on the inside of the Loop and cast them on the turn he comes out of it.
The activation of the Loop is an Active action. When he finally leaves the Loop, he "returns" at the same exact instant he entered. After using a Loop, the character must wait at least as many rounds as he was inside it before re-use again. That is, if three rounds were spent inside, he must wait three more after leaving before he can make another loop.
Each turn the character remains inside an Existential Loop consumes 100 of their points of Zeon, which is subtracted automatically, without the need to accumulate.
Initial Level (One Area): The Existential Loop can be maintained up to two rounds.
Arcane Level (Two Areas): The Existential Loop can be maintained up to five rounds.
Limits: This power has no impact on entities whose Gnosis is 40 or greater, unless the person using the Loop has a higher Gnosis.
Common Visual Effects: Activating this principle, to the character, it appears as if the world around him stops and goes dark, like time itself has just frozen. Only the warlock keeps moving, preparing the spells that he is about to cast.