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May 21, 2013, 03:53:14 PM
The Official Anima ForumsAnima - Role Playing GameGame RulesDamage Resistance (creatures/questions)
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bleakheart26
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« on: July 09, 2012, 02:22:22 PM »

alright I've a question on the Damage Resistance creatures.

I've been trying to find a way to make something that has small form but big effect. More or less a little monster with large wonder.

So to create such a creature I need to give it enough stats to make it very large (Enormous size 25-28)  according to table 82 on page 286 of the core book. making it have approximately 12 strength and 13 constitution, in order to have 25 size.

To get this creature extra health I'll pull the (From Those who walk among us; pg178 ; divine power) Compact existence for a cost of 40 dp to give the creature life multiple of x15. Equivalent to a giant creature.

Now I want to make it's physical size smaller than it normally would be, so from the chart on page 284 Core book I would need to spend 40 dp in Unnatural size to decrease it to the size of an average person.

          Here is my questions about the structure of this creature.
  Normally a creature of size 25 would have 6 natural armor, with a life multiple of x10 when calculating total life points. When changing the life point multiple to 15 with Compact Existence ability does that affect the normal armor it should have? And would that (Compact Existence) effect anything else about the creature?
   Secondly would decreaseing it's physical size effect the usual characteristics the Enormous creature would normally have? For example the armor, movement value, Base initiative, natural weapon damage, ect.?  Would shrinking it like that completely defeat the entire reason for making a big creature?
   Lastly if making a creature like this can not be done in this manor could someone give me advise for creating a deceptively ordinary creature.  Assume the goal on this guy is to make it a "guardian" over a very important place. As if defeating it would further the story and acquire something special. Similar to final fantasy (ruby, gold, omega) weapons.
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vytzka
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« Reply #1 on: July 09, 2012, 02:25:30 PM »

I don't quite understand conceptually what are you trying to do.

Wouldn't it be simpler to have the monster have two forms, one small (regular) and one huge for hulking out in combat?
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bleakheart26
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« Reply #2 on: July 09, 2012, 02:30:49 PM »

My desire is to have it be disproportionally small compared to it's physical capabilities. 

If it can be done I'd like to try to make it.
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alphawhelp
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« Reply #3 on: July 09, 2012, 02:33:15 PM »

Compact Existence is kind of a trump, it overrides everything, including Unusual size.  however, it's such a high Gnosis power that you can't really make anything that has it ordinary.  So it has armor according to what Compact Existence says it has, and shrinking it with Unusual size just changes its appearance and nothing else about the creature since you're using compact existence.
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Raybras
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« Reply #4 on: July 09, 2012, 03:05:02 PM »

actually, the way Compact Existence is written, it only affects the DR LP Multiples, nothing else. and if you shrink it's size, it will have the new sizes armor, but you can still buy Natural Armor to help boost it a bit, or make it wear armor since it is small enough for it. Or have it learn the Rex Frame Martial Art, but it would be simpler to just buy him Armor as a Monster Power
« Last Edit: July 09, 2012, 03:06:40 PM by Raybras » Logged

bleakheart26
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« Reply #5 on: July 09, 2012, 03:21:53 PM »

So the bottom line with this is I can build up it's physical Strength and Constitution, and life point multiple with Compact Existence. BUT  I will have to separately buy increased damage, armor and so forth to toughen it up should I decrease it's size to that of a normal person.

Seems kind of odd for the game to penalize something that is reduced. I mean it would cost 40 to reduce it but the only benefit that it keeps is it's natural str, con, and what ever bonuses come from such high stats. Does that seem right or not?  It's more for creating something as an NPC, but makes me wonder about player application of reducing or enlarging size. What would be right for it.
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Raybras
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« Reply #6 on: July 09, 2012, 04:00:58 PM »

as far as i'm concerned, the amount of gnosis required for Compact Existence should allow you to gain extra DP or some Advantages.(page 277)
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The Dread Polack
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« Reply #7 on: July 10, 2012, 08:39:53 AM »

I don't have the books in front of me, but have you tried building this from the other direction? Make it a regular sized creature and then adding all the stats you want? Can that get you what you want.

The other, somewhat obvious option is to simply give it whatever stats you want, ignoring the rules that get in your way. Anima is the sort of system where there is usually a reason they don't want you to put various abilities together, so it might be a bad idea. But, on the other hand, you can always flex your GM muscles and justify it any way you want.
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bleakheart26
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« Reply #8 on: July 13, 2012, 11:38:09 AM »

I don't have the books in front of me, but have you tried building this from the other direction? Make it a regular sized creature and then adding all the stats you want? Can that get you what you want.

The other, somewhat obvious option is to simply give it whatever stats you want, ignoring the rules that get in your way. Anima is the sort of system where there is usually a reason they don't want you to put various abilities together, so it might be a bad idea. But, on the other hand, you can always flex your GM muscles and justify it any way you want.

Well that's true too, but before I go around flexing GM muscles I try the best I can to adhere to the game system. I haven't tried to approach it from the other way, of building it up from a medium sized monster. But after doing a lot of thumbing around in that section of the book any time you approach say a plus 4 or better the cost usually jumps from 40-50 area to the 60+ development point cost. This depends on the ability but from what I remember  So just a few things like improved movement, improved damage, improved armor, I'd already be looking at something close to the 100dp - 200 dp range. (as a quick rough guess) Thanks for your thoughts.
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Raybras
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« Reply #9 on: July 13, 2012, 12:41:42 PM »

I don't have the books in front of me, but have you tried building this from the other direction? Make it a regular sized creature and then adding all the stats you want? Can that get you what you want.

The other, somewhat obvious option is to simply give it whatever stats you want, ignoring the rules that get in your way. Anima is the sort of system where there is usually a reason they don't want you to put various abilities together, so it might be a bad idea. But, on the other hand, you can always flex your GM muscles and justify it any way you want.

Well that's true too, but before I go around flexing GM muscles I try the best I can to adhere to the game system. I haven't tried to approach it from the other way, of building it up from a medium sized monster. But after doing a lot of thumbing around in that section of the book any time you approach say a plus 4 or better the cost usually jumps from 40-50 area to the 60+ development point cost. This depends on the ability but from what I remember  So just a few things like improved movement, improved damage, improved armor, I'd already be looking at something close to the 100dp - 200 dp range. (as a quick rough guess) Thanks for your thoughts.
Lets go at it like this: how much movement does he need? Does he need a natural weapon? If he's human sized, should he wear armor?
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