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July 29, 2014, 03:41:18 AM
The Official Anima ForumsAnima - Role Playing GameGame RulesCore Exxet Changes
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Maelstrom
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« Reply #45 on: September 03, 2012, 06:08:38 AM »

Since I found this in the open I don't think it's supposed to be a secret so here is the link.

https://docs.google.com/file/d/0B_Kcgq8FHEujOWM3NzU2NjktOGYzOC00NDY3LThiMWMtZTdlM2Y4MTJmMWRi/edit
Unfortunately, this document does not detail the changes made to Core Exxet... it does not have the changes to Character Creation, etc...
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vytzka
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« Reply #46 on: September 03, 2012, 07:56:30 AM »

Sorry, it's only the spell lists.
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Maelstrom
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« Reply #47 on: September 03, 2012, 07:29:38 PM »

It's all cool man. That is why I created a separate topic asking for the rest of the Core Exxett changes, although my question in the other topic was apparently misunderstood. No biggie
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vytzka
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« Reply #48 on: September 03, 2012, 10:15:32 PM »

Um, have you tried reading the rest of this thread?
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FearlessElbow
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« Reply #49 on: September 04, 2012, 12:14:13 AM »

I think he's right though - there is still stuff missing, even in the rest of the thread.

Stuff like the "Epic" character creation option, where you have 65 points to split between your attributes (with a score of 10 costing an extra point).

Unfortunately I don't have a copy of CE to work from.
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Arikail
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« Reply #50 on: September 04, 2012, 12:58:48 AM »

I think he's right though - there is still stuff missing, even in the rest of the thread.

Stuff like the "Epic" character creation option, where you have 65 points to split between your attributes (with a score of 10 costing an extra point).

Unfortunately I don't have a copy of CE to work from.

That wasn't from CE though, that was in the GM's toolkit. I don't think that got put into CE, but I could be mistaken. I do know there are other threads that talk about the changes, and they were also summarized in the third web supplement. Maybe getting that section up wouldn't take too long. Will see what I can do when I am back to the books and not at work.
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FearlessElbow
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« Reply #51 on: September 04, 2012, 01:09:59 AM »

The method in the GM Toolkit was the same but with 55 points instead of 65.  The Epic version is just intended to make the characters seem a little more... well... epic.

Edit:  Nope - you're right.  The option in the GM toolkit allows you to flex it to 45 points for a "normal individuals" campaign, amd 65 points for "legendary" status.

Sorry - my mistake. Embarrassed
« Last Edit: September 04, 2012, 01:18:43 AM by FearlessElbow » Logged
vytzka
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« Reply #52 on: September 04, 2012, 02:32:44 AM »

So... is there anything actually missing?
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Maelstrom
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« Reply #53 on: September 04, 2012, 09:48:43 AM »

Um, have you tried reading the rest of this thread?
Uhm, thanks, but yes I do know how to read. However the stuff in the thread is scattered at best,incomplete at worse. I thought a compiled list of ALL of the changes in ONE post would be a simple thing to do.

I will just go back to playing something else until we get Core Exxett.
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tasuret
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« Reply #54 on: September 04, 2012, 01:45:20 PM »

Not our fault if you're going to be lazy. There's four pages to go through - FOUR. It's not that big of a deal.
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Maelstrom
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« Reply #55 on: September 04, 2012, 06:53:53 PM »

Not our fault if you're going to be lazy. There's four pages to go through - FOUR. It's not that big of a deal.
So now you are going to be insulting? Gee thanks for the welcome to world of Anima.
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vytzka
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« Reply #56 on: September 04, 2012, 10:28:12 PM »

Sigh. I'm trying to say this as friendly as I can. Dude, try to look from a side at how you're behaving. You're being annoyed that someone didn't take the time to summarize things just for you. Yes, it wouldn't take that long - probably 10-15 minutes if you've already skimmed the thread.

Why don't you do that to make things more convenient for everyone else instead? As a bonus, you will have Core Exxet changes in one place.
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ilovecheese1
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« Reply #57 on: September 05, 2012, 07:27:08 AM »

      OK, so before I start, bickering is wrong for everyone.
      Please be respectful of new players, as they may not understand or draw the same conclusions as the rest of us who are more experienced.
      However, to new players, understand that some of us don't actually have the time or need or want to clarify every single detail or compile lists for you. Usually it's not them being jerks, it's just life.
    Not our fault if you're going to be lazy. There's four pages to go through - FOUR. It's not that big of a deal.
    So now you are going to be insulting? Gee thanks for the welcome to world of Anima.

    However, I like lists, so here we go:

    Core Exxet rules changes
    • Revisions to Character Creation:
       Upon receiving any level, the character has a choice of a "natural bonus" that can be applied to several skills.
      • In Core Exxet they have the choice of where to distribute +10 to five different skills (similar to the freelancer class ability) as part of their natural bonus. This counts as a special bonus, and cannot exceed 100 in any skill (such that if one character should choose athleticism each level for 11 levels, the 11th bonus would not apply).
      • Additionally, the character has the ability to chose 1 physical skill (based on STR, DEX, AGI, or CON) and 1 mental skill (based on POW,WP,INT,or PER) to add their characteristic bonus again to that skill. This counts as a special bonus and cannot exceed 100 in any skill in combination with the other part of natural bonus.

      EX: Pasuzu has 10 in WP and chooses withstand pain as his skill for both parts of his natural bonus this level, and has a +80 in the bonus column for that skill already. He applies the +10 from the first part of a natural bonus, making it +90. Then he applies the characteristic bonus from WP (+15), making the total 105. Since it may not exceed 100, the extra 5 points are dropped.
    • Changes to Secondary abilities
       Several secondary abilities have had their use refined, and tables with their successful use are provided.
      • Athleticism
        ResultMovement BonusRunning DurationMax Move Duration
        <40No bonus1 min.1 Turn
        40No bonus5 min.2 Turns
        80No bonus5 min.5 Turns
        120No bonus10 min.10 Turns
        140No bonus40 min.15 Turns
        180+11 hour1 minute
        240+12 hours2 minutes
        280+25 hours3 minutes
        320+21 day5 minutes
      The movement bonus column applies directly to your movement value, while the other two columns indicate how long one can go without losing fatigue points from different movement types.

      • Swim
        ResultDifficultyMovement Value
        <40Routine-8
        40Easy-5
        80Moderate-4
        120Difficult-3
        140Very Difficult-3
        180Absurd-2
        240Almost Impossible-2
        280Impossible-1
        320Inhuman+0
      For Swim, the movement value column applies directly to the movement value of the character during a swim check for the purposes of determining speed.

      • Jump
        ResultDifficultyMovement Value
        <40Routine-1
        40Easy+0
        80Moderate+0
        120Difficult+1
        140Very Difficult+1
        180Absurd+2
        240Almost Impossible+2
        280Impossible+4
        320Inhuman+5

      When jumping, the character can initially achieve 1/5 of their movement value when jumping with a running start. The movement value column of the above table helps improve that.

      • Feats of Strength
        ResultDifficultySTR modifier
        <40Routine+0
        40Easy+0
        80Moderate+0
        120Difficult+1
        140Very Difficult+1
        180Absurd+2
        240Almost Impossible+3
        280Impossible+4

      The strength bonus that is listed in the third column is to be used outside of combat purposes, such as breaking a wall, or lifting a mountain. Using feats of strength to increase one's capabilities within the range covered by Inhuman or Zen still requires those abilities.

      Note that several of these tables have no value listed for Zen or Inhuman, as this is within the boundaries of the GM to decide. Several discussions have been posted elsewhere, with arguments both for and against simply adding another line to the table for easy use.
    • Revisions to Magic:
      In Core Exxet, the spell system was greatly reworked. Magicians still use Path magic and zeon as well as accumulation to cast their spells, but use degrees instead of added effects to power up their spells. Casters working with the new system will find their intelligence much more integral to casting powerful spells, while accumulation and innate magic not as much.
      Others on the forum have graciously made a tabular translation of the spells and their effects at the following https://docs.google.com/file/d/0B_Kcgq8FHEujOWM3NzU2NjktOGYzOC00NDY3LThiMWMtZTdlM2Y4MTJmMWRi/edit

      It is good to note that there are many advantages and disadvantages to each magic system, and neither is "more correct" at the time of this posting, as arcana exxet uses both in various places.
    • Revisions to Combat:
      • The combat section of Arcana Exxet details more formally the way to calculate the damage done to any combatant. The formula is as follows:
        (Attacker's total(after modifiers) - Defender's Total (after modifiers) -20 for absorption -10* AT of the defender of the attack type) /100 (making a percentage) * the final damage of the attacker's weapon.
        Shorthand: ( A-D-a-10*AT )/100 *fd
      • If the Defender's Total is higher than the Attacker's Total, The counterattack bonus is 1/2 of the difference between the two combatants' totals, rounded down to the nearest group of 5.
      It should be noted that both the Attacker's Total and the Defender's Total cannot become negative. If appropriate modifiers would result in negative values, they are simply floored at 0.
      • Creatures with Damage Resistance now supply only their base value as their defensive total before modifiers.
      • Multiple attacks with weapons was changed to be more dependent on the size category of the weapon.
        SizePenalty per add. attack
        Small-20
        Medium-30
        Large-40
        Enormous? PM or thread response please.
      • Gaining surprise on your enemy, either through initiative or surprise round, denies the attacked opponent and others you have surprise on from counterattacking you that round.
      • Using stealth as a combat maneuver grants you special bonuses. If while in stealth you successfully reach your adversary for an attack, you gain a +170 bonus on your attack, and they receive no penalties. If using stealth to remove yourself from combat, a complete active action is required at a -200 (or -250? clarify please) penalty. Creating a suitable distraction or cover for your escape halves the penalty.
    • Revisions to Psychics:
      • The maximum amount of psychic points that can be spent to improve the potential of a single psychic power is corrected to be 10, instead of 5. The maximum amount that a psychic power can be improved by is still 100. Therefore one can achieve +100 potential on a psychic power by spending 10 pp, or the same with only 5pp if they have the appropriate advantage.
    • General Revisions:
      • Characteristics checks now are reworked to use a "roll over" system instead of the "roll under" system described in the book. One now rolls 1d10 and adds their characteristic score (not their bonus) to the roll. The rule of 10 and 1 described in the core book still applies. In opposed checks, every point above 4 that one character has over the other will count as 2 points for determining check results.
      EX: Zheng and Koga are grappling over a sword on a battlefield. Zheng has a STR of 6 while Koga has a STR of 12. Zheng rolls 1d10 and adds 6 to his score. Koga, having such high strength, rolls 1d10 and adds 14 to his score (his points for 11 and 12 being doubled). If either rolls a 10, they add an additional 3 to their score, while if either rolls 1, they subtract 3 from their score.
    Correct me with a PM or in the thread if i am mistaken about my information or wording.

    I also recommend you save this to a document or something since it is now quite large.[/list][/list]
    « Last Edit: September 07, 2012, 09:16:45 PM by ilovecheese1 » Logged

    FearlessElbow
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    « Reply #58 on: September 05, 2012, 07:39:16 AM »

    You, sir, are a gentleman, a scholar and an acrobat.

    Thank you.
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    Maelstrom
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    « Reply #59 on: September 05, 2012, 10:37:44 AM »

    Thank you ilovecheese1
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    My personal RPG forums: http://maelstrom.thedeificnmi.com
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