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79884 Posts in 5722 Topics- by 8189 Members - Latest Member: lovewine

May 19, 2013, 09:03:58 AM
The Official Anima ForumsAnima - Role Playing GameGame RulesInvocation
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Tarrant12
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« on: July 25, 2012, 02:42:18 PM »

I was wondering, what's a good way to build a level 1 invoker?  Are there any invocations that would be consistently usable at level 1?
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Spirit_Crusher
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« Reply #1 on: July 26, 2012, 07:26:52 AM »

3 options from Arcana Exxet make it a piece of cake.

1: You can choose to completely give up the ability of summoning beings: this gives you a discount of half the zeon price on any invocation, permanently.

2: a new advantage, Incomplete Gift, that comes for a single CP and gives you Magic Knowledge and the ability to cast spells, but in exchange makes you roll a Power test every time you cast a spell, difficulty dependent on the level of the spell. This gives you the option to buy Incresed Zeon Recovery. Taking it 3 times would be my suggestion.

3: the possibility to buy for half price a special kind of magic accumulation that only works for daily recovery of zeon and not for round-by-round accumulation.

Now you've got to spread out your 360 magic points. Put 150-200 in Invocation from the get-go and spend the rest on daily recovery and Zeon. If you buy the Prism spell you won't even have to bother about maximum Zeon no more.

You need at least the Priestess and the Fool from the get-go. All the first Arcana are quite easy to get, and use, if you have the Fool on and an Invocation of 200.
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Tarrant12
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« Reply #2 on: July 26, 2012, 02:10:07 PM »

That makes a lot of sense, would you just rely on invocations to protect your self? I read through the Sheele section and wondered how a fighter would be able to make good use of them because it talks about them being useful for everyone but with the zeon costs for abilities and what not how are they effective additions to the character?
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Raybras
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« Reply #3 on: July 26, 2012, 03:08:27 PM »

That makes a lot of sense, would you just rely on invocations to protect your self? I read through the Sheele section and wondered how a fighter would be able to make good use of them because it talks about them being useful for everyone but with the zeon costs for abilities and what not how are they effective additions to the character?
I find them best suited for wizards or dark paladins although warrior summoners too
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Lagnalok
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« Reply #4 on: July 26, 2012, 11:09:13 PM »

You only need an mgic accumlation of your own to cast spell trough your sheela, everything else is directly taken out of your Zeon pool, thus it is quite possible to use a sheela as a non magic character:

-Darkness Sheela: can be upgraded to be able to do physical attacks, together with the right additional upgrades, she will becom a powerfull assassin.

-High Power chars could buy a bit of Zeon to allow them o use some of the special abillities.

-Some sheelas can be used as effective tanks or you could use them as a hard to get rid of life reserve (life link o redirect damage)

-All sheelas can be trimmed to be effective non-combat additions to the party.

-Some sheelas give special protections while you are in physical contact with them.

You can even mix some of the things above which makes them even more usefull. And depending on your character conzept, ther can be even more ways to effectivly use a sheela.

The wizard of my group has a darkness sheela and turned her into an assasin that can get as far away as she wants, fly, turn into an invisibly ghost, and they can share their senses and they can redirect damage between them as they wish. She dosen't have any abillity that uses Zeon thought, which is reasonable as the wizard manages to run out of Zeon quite well on his own Wink
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Gashet
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« Reply #5 on: July 27, 2012, 06:43:44 AM »

-High Power chars could buy a bit of Zeon to allow them o use some of the special abillities.
chars without the gift/partial gift have a monthly, instead of daily zeon regeneration - thus it wont work for long.
edit: and no - they cant be "charged" by someone, as this also requires the gift.
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alphawhelp
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« Reply #6 on: July 27, 2012, 12:38:47 PM »

-High Power chars could buy a bit of Zeon to allow them o use some of the special abillities.
chars without the gift/partial gift have a monthly, instead of daily zeon regeneration - thus it wont work for long.
edit: and no - they cant be "charged" by someone, as this also requires the gift.

Where does it say this?  Page 109 says nothing about a monthly recovery rate.
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Tarrant12
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« Reply #7 on: July 27, 2012, 04:34:35 PM »

I'm with alpha on this one, where does it say that about regeneration? I know I'm not above missing rules though so I wouldn't be surprised if I did miss it lol
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Gashet
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« Reply #8 on: July 28, 2012, 05:49:57 AM »

-High Power chars could buy a bit of Zeon to allow them o use some of the special abillities.
chars without the gift/partial gift have a monthly, instead of daily zeon regeneration - thus it wont work for long.
edit: and no - they cant be "charged" by someone, as this also requires the gift.

Where does it say this?  Page 109 says nothing about a monthly recovery rate.

I just searched the book for it and didnt find it anywhere related to that, but im very certain about it - might have been a ruling from AS, I'll check my text files for it. anyone else remembers something about that?
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Lagnalok
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« Reply #9 on: July 28, 2012, 08:34:09 AM »

-High Power chars could buy a bit of Zeon to allow them o use some of the special abillities.
chars without the gift/partial gift have a monthly, instead of daily zeon regeneration - thus it wont work for long.
edit: and no - they cant be "charged" by someone, as this also requires the gift.

Where does it say this?  Page 109 says nothing about a monthly recovery rate.

I just searched the book for it and didnt find it anywhere related to that, but im very certain about it - might have been a ruling from AS, I'll check my text files for it. anyone else remembers something about that?
Nope, never heard of this before... would also make a non-gifted summoner quite impossible.
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ilovecheese1
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« Reply #10 on: July 28, 2012, 10:53:22 AM »

-High Power chars could buy a bit of Zeon to allow them o use some of the special abillities.
chars without the gift/partial gift have a monthly, instead of daily zeon regeneration - thus it wont work for long.
edit: and no - they cant be "charged" by someone, as this also requires the gift.

Where does it say this?  Page 109 says nothing about a monthly recovery rate.

I just searched the book for it and didnt find it anywhere related to that, but im very certain about it - might have been a ruling from AS, I'll check my text files for it. anyone else remembers something about that?

I remember something about this in a thread where people were discussing using the necromancy spells to reap zeon from town populaces(effectively level 0-1 commoners) to refill their reserves. I believe it was a houserule someone came up with to counter the effect, but i will search and see what i can find.
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Munchkins and RPGs. It's like they're reading a book, and trying to win at it.

Also, here are some Character sheets i edited! By class types Cheesy

http://docs.google.com/leaf?id=0Bw6m-aNBSyZNNTE3ODI5NzktNzUzNC00ZWVjLTkzMTQtOGQ3NjFlM2RhNTM1&hl=en
ilovecheese1
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« Reply #11 on: July 28, 2012, 11:18:24 AM »

Does your wizards/summoners really had no AMR if they did not spend DPs in it before ? Multiples only add to the base value which everyone have.
And, remind that only people with the Gift and who makes real use of zeon (summoners and mystic-type paladins, other classes if they spend DPs in summoning skills and the GM allowing it) have a daily recovery. Otherwise, it's the same value, but monthly. Roll Eyes

found it. It was posted by Moklo, but i don't ever remember asking them if it was an official ruling or a houserule.

Actually after some more digging a few other people use it too, and say it comes from the french version of these forums, which im not sure still exist.

side note: However, if you do the index.php?topic=(somenumberhere) after the new AnimaBB url, it totally works! very useful for finding old referenced threads. Cheesy
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Munchkins and RPGs. It's like they're reading a book, and trying to win at it.

Also, here are some Character sheets i edited! By class types Cheesy

http://docs.google.com/leaf?id=0Bw6m-aNBSyZNNTE3ODI5NzktNzUzNC00ZWVjLTkzMTQtOGQ3NjFlM2RhNTM1&hl=en
alphawhelp
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« Reply #12 on: July 28, 2012, 08:52:06 PM »

-High Power chars could buy a bit of Zeon to allow them o use some of the special abillities.
chars without the gift/partial gift have a monthly, instead of daily zeon regeneration - thus it wont work for long.
edit: and no - they cant be "charged" by someone, as this also requires the gift.

Where does it say this?  Page 109 says nothing about a monthly recovery rate.

I just searched the book for it and didnt find it anywhere related to that, but im very certain about it - might have been a ruling from AS, I'll check my text files for it. anyone else remembers something about that?

I remember something about this in a thread where people were discussing using the necromancy spells to reap zeon from town populaces(effectively level 0-1 commoners) to refill their reserves. I believe it was a houserule someone came up with to counter the effect, but i will search and see what i can find.

It's a dumb fix, to institute a monthly recovery rate.  Zeonic Recovery already drops to 0 if Power is below 5.  If you want your peasants to not be zeon batteries, just make them power 4 or less.
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EVILrokzz
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« Reply #13 on: July 29, 2012, 11:14:35 AM »

-High Power chars could buy a bit of Zeon to allow them o use some of the special abillities.
chars without the gift/partial gift have a monthly, instead of daily zeon regeneration - thus it wont work for long.
edit: and no - they cant be "charged" by someone, as this also requires the gift.

Where does it say this?  Page 109 says nothing about a monthly recovery rate.

I just searched the book for it and didnt find it anywhere related to that, but im very certain about it - might have been a ruling from AS, I'll check my text files for it. anyone else remembers something about that?

I remember something about this in a thread where people were discussing using the necromancy spells to reap zeon from town populaces(effectively level 0-1 commoners) to refill their reserves. I believe it was a houserule someone came up with to counter the effect, but i will search and see what i can find.
Maybe it was a "fix" before Arcana came out Undecided
In Arcana there are penalties for low levels of Zeon and making any non-mystic class lose Zeon and be crippled for months (due to naturally low recovery rate) is quite a severe disadvantage so I can't see that being RAW since RAW is usually leaning towards OP not UP Tongue
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vytzka
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« Reply #14 on: August 04, 2012, 01:20:50 PM »

It's a dumb fix, to institute a monthly recovery rate.  Zeonic Recovery already drops to 0 if Power is below 5.  If you want your peasants to not be zeon batteries, just make them power 4 or less.

But average Power is 5... Unless you insist that peasants lack mystical capacity which sounds needlessly classist  Tongue
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