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May 22, 2013, 08:07:04 PM
The Official Anima ForumsAnima - Role Playing GameFan-madeTreasure Hunter (Class
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DargoKing
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« on: August 16, 2012, 02:19:29 PM »

Treasure Hunter
The Treasure Hunter is a mix of thief, assassin, and acrobatic warrior. A Treasure Hunter is a person who loves knowledge, treasure, and exploring. They can use a mix of social or subterfuge to obtain information about a placement of treasure. They then use perceptive, subterfuge, and intellectual to find and obtain those treasures. They are adapted at tumbling around the battle field to fight off the others who want his treasure.

Archetype: Fighter, Prowler
Life Point Multiplier      20
Life Points         +10 per level
Inititave         +10 per level
Martial Knowledge      +20 per level
Innate Psychic Points      +1 per 3 levels

 
Primary Abilities
Combat limit 60%
Attack      2
Block      3
Dodge      2
Wear      2
Ki      2
Accumulation   25

Supernatural limit 50%
Zeon      3         
MA Multiple   70         
Magic Proj   3   
Summon   3
Control      3   
Bind      3         
Banish      3

Psychic Abilities limit 50%
Psychic Points   20
Psychic Proj   3

 
Secondary Abilities
Athletics   1
Social      2
Perceptive   2
Intellectual   2
Vigor      3
Subterfuge   2
Creative   2

Reduced Costs
Navigation   1
History      1

Innate bonuses
Primary
Attack      +5 per level

Secondary
Search      +10 per level
Trap lore   +10 per level
History      +10 per level
Navigation   +10 per level
Appraise   +10 per level
 

One of my players wanted to make a treasure hunter with some of these abilities and a freelancer was not enough. This is my first custom class and first post so any comments are helpful.
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alphawhelp
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« Reply #1 on: August 16, 2012, 09:43:44 PM »

if you want me to give you an honest evaluation, I will go on ahead and say the core book Thief is better at treasure hunting than your custom class.
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VoidKnight
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« Reply #2 on: August 17, 2012, 02:25:42 AM »

if you want me to give you an honest evaluation, I will go on ahead and say the core book Thief is better at treasure hunting than your custom class.

^ That. Also, dont forget that every character gets a free +10 to five different stats per level in addition to their class bonuses.
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Sharpandpointies
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« Reply #3 on: August 17, 2012, 03:24:37 AM »

Either Thief or Assassin would be really good for this - Thief, due to the acrobatics and dodge, Assassin due to the tremendous perception skills.  Both of them are pretty stealthy to boot.

Just have them take the Natural Ability in an area - Knowledges - and they're perfect.
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

- Lizbeth
FearlessElbow
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« Reply #4 on: August 17, 2012, 04:14:41 AM »

Agreed. Remember, the classes aren't necessarily an occupation, but more a framework on which to build a character.  A certain someone who's posted above me knows an Assassin that is cursed not to kill.  But they're still an assassin.  Likewise, the Filisnogos is not what you'd think of for your typical Level 15 Dark Paladin.

So Indiana Jones and Lara Croft would both be Thieves that have specialisms in their knowledge skills.
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Sharpandpointies
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« Reply #5 on: August 17, 2012, 11:56:36 AM »

Agreed. Remember, the classes aren't necessarily an occupation, but more a framework on which to build a character.  A certain someone who's posted above me knows an Assassin that is cursed not to kill. 

Smiley  Yeah, one of my tabletop players, exactly.  Assassin class.  Can't kill.  However, is a fantastic spy and has other skills coming out the yin-yang. 
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

- Lizbeth
DargoKing
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« Reply #6 on: August 17, 2012, 12:21:49 PM »

I forgot that the archetype is not your occupation. The player refuses to be a Thief since his character's background is anti-thief. But i think an assassin will work he will just have to spend some CP, otherwise he will be a freelancer. Thanks everyone
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Pneumonica
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« Reply #7 on: August 17, 2012, 08:14:09 PM »

Agreed. Remember, the classes aren't necessarily an occupation, but more a framework on which to build a character.  A certain someone who's posted above me knows an Assassin that is cursed not to kill. 

Smiley  Yeah, one of my tabletop players, exactly.  Assassin class.  Can't kill.  However, is a fantastic spy and has other skills coming out the yin-yang. 

"Thou shalt not kill."  That's one of the most loophole-ridden rules out there.  Witness, Terminator 2.  "He'll live."

"I poisoned him."  "You can't kill!"  "I didn't give him a fatal dose.  He'll just be paralyzed."  "For how long?"  "Poisons don't have an 'off' switch, you know."

(Note - this isn't a complaint or a barb.  I like the idea of a weakness not being one of "don't do your job" but one that has a lot of workarounds that require thought.)
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Sharpandpointies
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« Reply #8 on: August 17, 2012, 09:24:24 PM »

"Thou shalt not kill."  That's one of the most loophole-ridden rules out there.  Witness, Terminator 2.  "He'll live."

"I poisoned him."  "You can't kill!"  "I didn't give him a fatal dose.  He'll just be paralyzed."  "For how long?"  "Poisons don't have an 'off' switch, you know."

(Note - this isn't a complaint or a barb.  I like the idea of a weakness not being one of "don't do your job" but one that has a lot of workarounds that require thought.)

The assassin has developed the use of Capricornus, but it's still risky (in that she still can kill with it, accidentally), so she doesn't use it that often.  And, being an assassin who has had to spend primary combat points on other stuff than Attack/Defend (Capricornus, for one, as well as a single martial art for dodging benefits), her Attack/Defend aren't spectacular.

It's a tricky one for her.  Her getting in a fight is dicey, because if she accidentally kills someone or causes their death, she's in big trouble.  So she has to pick and choose her contributions really carefully. 

At least once, this has ended in her eating a hit for someone else because it seemed her best choice.
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

- Lizbeth
EVILrokzz
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« Reply #9 on: August 18, 2012, 07:16:23 AM »

The assassin has developed the use of Capricornus, but it's still risky (in that she still can kill with it, accidentally), so she doesn't use it that often.  And, being an assassin who has had to spend primary combat points on other stuff than Attack/Defend (Capricornus, for one, as well as a single martial art for dodging benefits), her Attack/Defend aren't spectacular.

It's a tricky one for her.  Her getting in a fight is dicey, because if she accidentally kills someone or causes their death, she's in big trouble.  So she has to pick and choose her contributions really carefully. 

At least once, this has ended in her eating a hit for someone else because it seemed her best choice.
Hmmm, do you mean that she really can't kill anyone AND anything or is it just limited to humans? Undecided
I once had a 2 CP Damnation that I couldn't kill anyone but my GM made it only apply to "selectable" races, but killing an undead or a creature would be fine and it was within character concept Tongue Also, I could kill the guy who used me in my character background to kill a village Grin

But not being able to kill at all is kind of overkill... stepping on ants and all that... then again, to each his own Tongue

ON TOPIC: Yeah, Assassin or Thief would work out just fine. As for being "Anti-Thief", he can always say that he never stole anything but was just adept at finding things and "returning" them to their owners (example) Tongue

No real reason to give up on a class due to class naming triviality Wink
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Sharpandpointies
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« Reply #10 on: August 18, 2012, 10:38:32 AM »

Hmmm, do you mean that she really can't kill anyone AND anything or is it just limited to humans? :-\

Nope.  She really, really can't kill anything.

I suppose there might be a case for killing undead, but she doesn't dare take the chance.  She has tried to help against mindless zombies and the like, which are basically animated corpses, but her abilities are pretty much useless against them anyway. 

Otherwise, the consequences of killing are too high (it's a Damned disadvantage).  So no, no killing.  I mean, she COULD...but the moment she does, she (and everyone with her) are in very serious trouble, trouble that would likely end with her dead and potentially some of the other players dead.

So she doesn't.  If it ever comes down to 'she has to kill or one of her friends will 100% die', she'll do it, but then the character will have to run far, far away from her friends, and probably die alone.   

Quote
But not being able to kill at all is kind of overkill... stepping on ants and all that... then again, to each his own :P

:)  I wasn't the one who chose the disadvantage.  The player wanted it.  Thought it was pretty fun myself, so I said 'Sure!'.   ^_^ 

Quote
ON TOPIC: Yeah, Assassin or Thief would work out just fine. As for being "Anti-Thief", he can always say that he never stole anything but was just adept at finding things and "returning" them to their owners (example) :P

No real reason to give up on a class due to class naming triviality ;)

Seconded. 
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

- Lizbeth
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« Reply #11 on: August 18, 2012, 05:24:53 PM »

Honestly, think of the Thief as something of a less combative Shadow - it's an urban ranger, essentially.

There was one very interesting Thief concept that relied on the idea that cities in the area periodically demolish the buildings and reconstruct them.  This happens in a lot of areas (or at least it used to) because sediment would cause the land level to rise and eventually "swallow" buildings.  Thus, every hundred years or so, the buildings would be demolished, new foundations laid atop the old.  This meant that these buildings would have VERY deep basements, and often interconnected tunnels between them (either from old streets, or because of later people digging them out).

Thus, this Thief was a "crypt guard" - somebody who acted as scout to make sure nothing from the Old Times was clawing its way up to the surface.
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Kalis
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« Reply #12 on: August 22, 2012, 04:02:21 PM »

Ranger is also a pretty good treasure hunter. Low notice and trap lore costs, 60% combat limits(better than assassin or thief). There is a reason that the book says they are the quintessential adventurer.
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EVILrokzz
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« Reply #13 on: August 24, 2012, 05:41:29 AM »

Ranger is also a pretty good treasure hunter. Low notice and trap lore costs, 60% combat limits(better than assassin or thief). There is a reason that the book says they are the quintessential adventurer.
An excellent point - agreed Tongue
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GM:"You are strong... stronger than anyone else. The source of your strength is your ability to ignore the strength of others."
Player:"... so... I'm actually weak and stupid, right?"
GM:"YES, that is EXACTLY what I'm talking about!"
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