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June 17, 2013, 10:00:13 PM
The Official Anima ForumsAnima - Role Playing GameGame RulesPerfect Shield
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bonreu
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« on: August 22, 2012, 05:05:36 PM »

how does the spell "perfect shield" work. say i throw it up on myself and a friend couple days before any combat. when it battle does happen i am at full zeon. If i get attacked first(no surprise to be simple) is it a passive or a active and if active how does that work if i haven't had my turn yet, or have and already did a active. then next guy comes up and hits my friend with the maintained shield, how does that work? what if i can't see him get attacked, or even relies hes getting attacked because I'm knocked out. what penalties would be involved. and what if i was a greedy guy and instead stacked both shields on me, can that happen and how?
sorry for the thick post.
« Last Edit: August 22, 2012, 05:07:34 PM by bonreu » Logged
alphawhelp
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« Reply #1 on: August 22, 2012, 06:16:54 PM »

Shields are treated just like a defensive roll, they use most of the same rules as block or dodge.  here are the differences

1) Shields count as block if anything specifically works against block or dodge, you treat shields as block (for example, Ki techniques that only work on an enemy using Block)

2) shields do not suffer any penalties to defense except surprise

3) if the defensive roll for the shield results in the defender not taking any damage, the shield takes 100% damage +10 for every -1 AT the attack has.

4) if the damage a shield takes destroys the shield, the leftover damage is applied to the defender

5) defending your friends with perfect shield works just like defending them with block or dodge, you do it with a -40 penalty and you need to have a higher initiative than the person that is attacking them.  use defensive magic projection to defend them.
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Kalis
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« Reply #2 on: August 23, 2012, 01:04:37 AM »

If you are unaware of the attack due to not being there(or being unconscious), you roll defense taking appropriate penalties: Vision Totally obscured(you can't see the attack, and magic shields can suffer it), surprise, and the -40 for shielding another with a supernatural shield. Unless the shield is predetermined magic projection. And of course, if you are far enough away it might now work due to not meeting the magic projection requirements for the distance.

It doesn't matter with a maintained perfect shield that you did not go first. The shield is there, you just need to roll projection to try to block. Alphawelp's #5 point is incorrect. You only need to be able to act if the shield is being cast that turn.

Of course this is based on my interpretation of the rules. If AS rules it is wrong, I can't really argue.
« Last Edit: August 23, 2012, 01:07:44 AM by Kalis » Logged
bonreu
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« Reply #3 on: August 23, 2012, 08:52:45 AM »

Thanks, this answers what i was confused on, i just assume that two shields on the same person is BS. somthing that is only semi related, what is the stat bonus that i add to my magic projection skill, i can not find where it says that, if it does.
thanks Alpha, and Kalis.
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Raybras
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« Reply #4 on: August 23, 2012, 08:55:23 AM »

That stat bonus is dex. In theory you can stack more than one shield, but cannot use more than one shield per defense.
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Lagnalok
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« Reply #5 on: August 23, 2012, 09:36:14 AM »

If you are unaware of the attack due to not being there(or being unconscious), you roll defense taking appropriate penalties: Vision Totally obscured(you can't see the attack, and magic shields can suffer it), surprise, and the -40 for shielding another with a supernatural shield. Unless the shield is predetermined magic projection. And of course, if you are far enough away it might now work due to not meeting the magic projection requirements for the distance.

It doesn't matter with a maintained perfect shield that you did not go first. The shield is there, you just need to roll projection to try to block. Alphawelp's #5 point is incorrect. You only need to be able to act if the shield is being cast that turn.

Of course this is based on my interpretation of the rules. If AS rules it is wrong, I can't really argue.
I don't think that the distance between caster and shield actually matters here thought. You only check for this at the time you cast a spell, not afterwards.

Thanks, this answers what i was confused on, i just assume that two shields on the same person is BS. somthing that is only semi related, what is the stat bonus that i add to my magic projection skill, i can not find where it says that, if it does.
thanks Alpha, and Kalis.
It can make sense to have several shields from the same caster on one person, especially with perfect shield. The caster can choose with which shield he will block the attack, so if one shield is close to collapsing you can use another one to prevent the first to brake or that overflow damage hits the character.
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bonreu
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« Reply #6 on: August 23, 2012, 02:17:11 PM »

In the book it says, now that i have reread it a bit, once your shield breaks you have no other opportunity to defend yourself. i would think that includes another shield. and im missing where distance came up at, it was more of a aware thing.
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Dynaes
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« Reply #7 on: August 23, 2012, 02:22:40 PM »

It's not that you use the second shield when the first breaks, it's that you can choose.  Let's say you have Shield A with 100 LP and Shield B with 200 LP.  You block with Shield A and it takes 70 LP of damage.  Another attack comes in that you think would break Shield A, so you instead block with Shield B.  You are correct on the inability to use Shield B to block an attack that breaks Shield A.
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bonreu
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« Reply #8 on: August 23, 2012, 02:35:23 PM »

Could work, especially if you have the shield boosted to its max strength already and you want thicker deference, as it is my 13 int wizards shield is fully boosted and i don't feel it would stand up to more than 2 people focusing me, more if they were grunts.
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Sharpandpointies
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« Reply #9 on: August 23, 2012, 02:48:58 PM »

'Perfect Shield' is a bit of a misnomer.  It's not 'perfect', as it's too easily breakable by powerful characters or those with multiple attacks. 

However, it's a great 'ohshit' shield, in that it's Daily Maintenance.  As such it's something a Wizard can have up all the time (if not worried about being spotted by someone who can see such things), allowing him to actually have a chance to protect himself right off the bat, or to feel confident enough to take a chance firing off an attack/utility spell on the first round without first powering up that Royal Shield. 
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

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bonreu
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« Reply #10 on: August 23, 2012, 02:58:11 PM »

I like it because it lets me throw shields around to my party(large party, thank you zeon regen) so instead of having to constantly throw shields/heal, i can start with short term buffs to try and finish them off. should i still be ready to use Royal shield in combat instead of throwing zeon as i get it?
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Spirit_Crusher
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« Reply #11 on: August 23, 2012, 04:27:07 PM »

'Perfect Shield' is a bit of a misnomer.  It's not 'perfect', as it's too easily breakable by powerful characters or those with multiple attacks. 

However, it's a great 'ohshit' shield, in that it's Daily Maintenance.  As such it's something a Wizard can have up all the time (if not worried about being spotted by someone who can see such things), allowing him to actually have a chance to protect himself right off the bat, or to feel confident enough to take a chance firing off an attack/utility spell on the first round without first powering up that Royal Shield. 

It is so much better than any other shield that makes all other shields irrelevant.
Making it powerful enough as to be nearly unbreakable is easy with Arcana Exxet, and if you're paranoid you can keep 2 up and alternate their usage.
Paired with predetermined projection it is simply broken.
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bonreu
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« Reply #12 on: August 23, 2012, 04:48:08 PM »

How is it easy to make unbreakable? i can easily see one person dishing our 200-300 points of damage in one turn, more if they really just want to break your shield. and that's just one person.
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ilovecheese1
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« Reply #13 on: August 23, 2012, 05:52:24 PM »

How is it easy to make unbreakable? i can easily see one person dishing our 200-300 points of damage in one turn, more if they really just want to break your shield. and that's just one person.

Depending on level and build this is certainly true. The power from perfect shield is that the daily cost and the regenerating property allows for alot of stacking.

I had a level 5 wizard able to keep up 4 (again able due to the daily cost) so that if any damage more than a fireball was coming his way, he would rotate the shields to last the turn. after that the shields regain all of their lost hp and it would cost no zeon since the cost is daily.

Combining even one shield and the metamagic from arcana exxet allows for extremely durable perfect shields (300hp at base instead of 100), as well as the ability to guarantee your defense (predetermined magic projection). This makes perfect shield one of the best defenses a wizard can have, even with only 1 active. I wouldn't say impossible to break (my wizard did die after all), but it takes a hell of a lot of focus by enemies to bring them down.
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Sharpandpointies
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« Reply #14 on: August 23, 2012, 06:00:47 PM »

It is so much better than any other shield that makes all other shields irrelevant.
Making it powerful enough as to be nearly unbreakable is easy with Arcana Exxet, and if you're paranoid you can keep 2 up and alternate their usage.
Paired with predetermined projection it is simply broken.

Not having Arcana Exxet means I can't really comment on that part of it.  :)  I'll take your word for it, though.
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Also the problem is that every time someone pulls such a combo he gets killed by some kind of Lazarus or such.

- Lizbeth
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