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79897 Posts in 5721 Topics- by 8196 Members - Latest Member: FiberceDief

May 21, 2013, 09:14:47 AM
The Official Anima ForumsAnima - TacticsOrganized Play -Demos, Tournaments and EncountersScenario I: Exit Eden.
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Ape2020
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« on: March 07, 2008, 08:16:55 PM »

Well I post a scenario with my fan-made characters but I don't know how many people seen it.  Right now it mentions two groups I made but I included easy to convert rules for offical figures.  I figure this must be where scenarios go and so I reposted it here.

Oh and it might be a little harsh so any questions, comments, or suggestions would be welcomed.  Right now the biggest one for me is the duration of the game.
Note this scenario is very geared to teams and organizations.  So with the coming of at least three teams Azur, Wanderers, and Church this should be very doable.

Title: Exit Eden

Plot:
Celeste Noble & Mihael have left the relative safety of the hidden glade they have called home.  They search for Celeste's father who has being missing for years.  Soon they meet a stanger wandering the land & learned a little of how dangerous & chaotic the world can be.  They and their new companion decide to setup camp for the night...

In a black tent Isambart has received a report of a new abomination & witch being sighted nearby in the local woods. Under orders from above, he is to test his group by cleansing this land of all evil, at any cost.  In a shadowy corner Francesca's blood red lips curve up in approval...


Forces:
The Hunted may include other wanderers in their force up to a total of level 200.

Sine Nomine may only include other Church characters in their forces up to a total of level 225.

Battle Field:
48" X 48"

The player playing The Hunted roll a die to determine the terrain.
1-3 Place three abrupt terrain pieces.
4-7 Place four abrupt terrain pieces.
8-10 Place five abrupt terrain pieces. 

All terrain pieces must be at least 10" from the center of the map.

Deployment:
The Hunted are placed first at the center of the map, no more then 4" from the dead center.

Randomly choose a corner of the map for the Sine Nomine to be deployed at.  They must be within 12" of each side of the corner, but more then 20" from any from any of opposing characters.



Special Rules:
The Hunted force all start the game with one Action point, except Saimain who starts the game normally.  They also skip the Recovery phase, except Saimain, until they are attacked or someone in their group makes a Seek check.

Duration:
10 turns

Victory Conditions:
The Hunted win if both Celeste Noble & Mihael survive ten turns.

Draw if either Celeste Noble or Mihael are killed after ten turns.

The Sine Nomine win if both Celeste Noble & Mihael are dead after ten turns.

Alternate Setup:
Replace The Hunted with any other team and follow the same build rules.

Replace the Sine Nomine with any other pure Organization (Church, Empire, Samael, Azur Alliance, Wissenchaft, Black Sun, Tol Rauko, or a strict Wanderer force) with the same build rules except use wanderers if the organiztion doesn't have enough released characters.

The defending player may chose which character will be the exception to the starting conditions, but it can't be the same character as the victory conditions.  The victory conditions are the characters with the highest & lowest health.  If there is a tie then the player may chose among those characters that are tied.

-ape2020
« Last Edit: August 06, 2008, 11:53:05 PM by Ape2020 » Logged



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