With the introduction of the Shadows of Spiderwood, I’ve now have the second scenario to play. Like before I will reference my custom made teams but then put in the rules for using official units. Note this scenario is meant to be played following another encounter.
As always any questions, comments, or suggestions would be helpful. Enjoy!Title:
Inferno RoadPlot:Caine could see that Isambart was angry with the them. They weren’t even able to wipe out a small child and her slow companion with a surprise attack. The wounds they suffer from the encounter will pale in comparsion to the judgment they will receive for their failures…
Aze’ezel was almost giddy with anticipation of the slaughter. Those pompous fools from the church were heading straight into his trap. Soon they would learn to fear the beings they so righteously hunted down. Yes they will soon learn even if it’s in the afterlife...Forces:Sine Nomine
may only include other Church characters in their forces up to a total of level 250 (300 if they lost the last encounter). Note any wounds these characters took in a previous battle remain. If a character was killed then return it to the group with half its life points rounded down.Shadows of Spiderwood
may include other Dark units with a total force up to 250 points.Battle Field:
48" X 48" or 36” X 48”
The Battlefield s a grassy field with a road running down the middle of the long side. The road being at least 48” long and no more then 5” wide.
The grass is chest high and grants Defense +1 to range attacks, but movement is cut in half. Movement isn’t effected by those who can move through abrupt terrain with no restrictions, but its not abrupt terrain for any other purpose.
Add four pieces of elevated abrupt terrain with each team taking turns placing them. They need to be at least 8” from any deployment zone or the road. While a character is on the elevated terrain, targets in the grass lose their Defense +1. Deployment:Sine Nomine
are placed first at one end of the map no more then 8” in, touching the road.Shadows of Spiderwood
can be deployed anywhere within the red and black deployment zone on either side of the road as shown.Special Rules:
All units in the Sine Nomine
party start the game with only one Action Point.Duration:
10 turnsVictory Conditions:Sine Nomine
gain 10 VP for each character they get off the end of the road. And full VP for each Samael unit they kill or 25 VP for killling anyone else. They lose 10 VP for each of their units still alive and on the battlefield at the end of the game.Shadows of Spiderwood
Gain full VP for each character they kill and an extra 10 if its part of the Sine Nomine. Alternate Setup:
Replace the Sine Nomine
with any other pure Organization (Church, Empire, Samael, Azur Alliance, Wissenchaft, Black Sun, Tol Rauko, or a strict Wanderer force) with the same build rules except use wanderers if the organization doesn't have enough released characters. This player may then choose which team they get the full VIP for killing.
Replace Shadows of Spiderwood
with any other team and follow the same build rules. The player my then choose which organization will get gain them the bonus 10 VP.