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Hiro
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« Reply #15 on: January 16, 2008, 02:29:48 PM » |
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Your ideas could work, but aren't as easy as my list above :-). It is a no brainer, it plays itself. As long as you don't make a big mistake or the other player has a great tactical idea you should have good chances to win.
Of course it is not the only light list and it is really boring, so I won't play it again for a long time, but believe me, it works and for people who are new to the game and want to have a chance against an experienced player this might be the right list.
So post some of your ideas...just bring life in this forum :-).
PS: Oh, before I use Janus with his armor of 6 I just take Kronen...he has armor 5 and more life, so he shuould stand as long as janus and is 5 points cheaper... Why do you chose only one? I'd take both, use Kronen for his counterattacks (which dodge as well) and use Janus for dodgeing. If you play empire team in the full rules you'll get access to an option for +1 armor for your whole team.  Personaly I wouldn't play your list because its slow and very vunerable to status effects. Anima is just more balanced then lets say 40k so even a list like this with obvious weaknesses can still have a good shot at winning. I say the list is nice and basic to teach the game to others but once you know how to play the game its not that challaging of a list.
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« Last Edit: January 16, 2008, 02:33:20 PM by Death »
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Wendigo
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« Reply #16 on: February 11, 2008, 03:45:50 AM » |
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@Death: All your warriors get +1 armor, which are all empire characters at the time, of course. Just to keep in mind, if we get an empire supporter.
I think bringing Meliondors' list down is quite hard with all the life points, armor, sophia as a supporter and Aliss as a precision strike delivering unit. But I might go for Evangeline instead of Sophia or Aliss I think.
Getting the list down might work this way: Spread your team out. OK, it sound crazy at first and open you up to get doubled by an Aliss coming from the sky, but with a quick team (Harod especially, since he cannot even be attacked that easily), you will force your opponent to spread out as well, preferably forcing the light player to decide which single character receinves the boon os being in Sophias' control zone. You could then quickly change position, etc. essentially letting your enemy run into an empty space. If he keeps his team close together nonetheless, flank him with 3 fighters per flank leaving the middle empyt. If he turns to one side, spread that flank into upper and lower side of the battlefield, essentially flowing around his fighters (yepp, a martial arts concept. Right here!) and striking at his back. Admittedly Aliss may pin one fighter down, but will hopefully getting killed by your team ganging up against her before floating away from your enemy again. If this goes on and one with the light team always repositioning, it will and with a cricle of enemies around the light team. This essentially means, that the (supposedly dark) team will pick their fights while charging in, or the light team making a fallout, which is a crucible mistake at this step, since a floating around the fighters at this stage (cricled light team) means leaving the supporter wide open and exposing both flanks to an enemy counterattack/-charge.
Might work, might not. Depends heavily on the team used against the light list.
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 I am a member of Samael, and in our vision of the world your species doesn't exist.
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Sallust de la Iglesia
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« Reply #17 on: April 11, 2008, 05:17:59 PM » |
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It is fun to look back and see how things have changed.
Kujaku is a wanderer that any organization can take and puts the hurt on heavy armored figures. Damian is neutral and puts even more hurt on heavily armored figures.
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Hiro
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« Reply #18 on: April 11, 2008, 05:58:48 PM » |
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His list is nice but its not unbalance and or boring. Thats what I disagree with. He was trying to prove that its to easy to make a non-brainier super powerful list. Not true, his list is strong but beatable.
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Meliondor
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« Reply #19 on: April 13, 2008, 07:53:24 AM » |
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Damian and Kujaku are perfect against heavy armor guys, yes. Claire can ignore armor, too.
So this list isn't as strong as it was before. Armor became much weaker now, before Damien and Kujako Faust for example seemed to be stronger than Derreck most of the time. But now high defense became much more important, especially if every opponent of yours knows, that your favourite fighters are Faust, Janus and Kronen (ok, now Faust, Claire and Yuri...).
Let's wait what else the new characters will change. I am waiting for faction based play (Samael, church and empire should be playable. But Empire and church seem stronger to me at the moment). Perhaps this "Rahpel's gift"-army-thing will work with empire, too ?
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Wendigo
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« Reply #20 on: May 08, 2008, 05:06:20 AM » |
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Well, the armor Raphaels' Gift thingy should work.
I don't think the new fighters made your list much weaker, they just require less strategy and tactics from your opponent, since outmaneuvering a tank army is harder then just taking armor-penetrating units.
A high defense was always better then a high armor in my opinion, since it reduces the damage too, though indirectly, but also helps you to fend off attacks entirely. That's one of the reasons why dodgin is so powerful and important: Even if you get hit, every dodge action will reduce the amount of damage you take by itsÄ result. (Critical Hits not are excluded to the autohit/at least one point of damage is automatic degree, of course)
Raphaels' Gift will help the empire overcoming the absence of a healer and deny your opponent 5 possible victory points each.
I cannot say that the empire and the church are more powerful than Samael at the moment, they just have other strenghs and weaknesses.
The empire tank thing and countermeasures are discussed in this thread thoroughly.
The church is a kind of counter-force that potentially has everything that harasses you especially. You know an anti-light character, an anti-dark character, an anti-armor character and (up to now) an anti-mystic character. The Problem is if the countering characters to your opponents party composition get downed too early in the game, because the characters, whose special abilities don't wokr against your opponent will be higher priced than wihtout those (in that particular game useless) abilites, while your counterers will be slightly less expansive then they would be if balanced against that specific list your opponent has come up with. And Evangeline helps the chruch a lot in keeping those valuable fighters alive.
Samael itself is very versatile. They have hard-hitting fighters, good supporters and all of them have a ranged attack, though you might not use it often with the "pure" warriors as you will with the mystics. The trick here is adapting to the situation. Shinigami Ayl and Janiel are both good warriors and good mystics, but in what role you use them is dependant on the situation at hand and I'm used to (after many a game with them) to change that focus from one turn to the next or even midturn and sometimes EVEN (behold) mid-activation.
The Azur-Alliance has characters and skills that do help them in controlling the fights. Advanced deployment and infiltration help to stage the battlefield form the beginning and all those Stealth units will make a good job at picking your fights and taking out enemy supporters. One shouldn't be able to spot a completely hidden party in one turn after all. (I know, not enought stealth units for this right now, but I thing 6 stealthies are quite possible in the future ;-) )
Perhaps other players can give their opinions as well, I'm very interested in those.
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 I am a member of Samael, and in our vision of the world your species doesn't exist.
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