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Author Topic: a couple of Q's  (Read 1797 times)
Phukmanyeman
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« on: February 10, 2012, 02:49:03 PM »

Thanks in advance.

1) Uniting Mist: say a peasant recieves 9 pts of damage & the soul carrier uses Uniting mist to tfr damage to itself. Soul Carrier only has 3 wounds left. Are only 3 wounds removed from the peasant (which still suffers 6 wounds) or are all 9 wounds caused by the attack removed from the peasant even though the soul carrier can only absorb 3 points of damage?

2) Are only Yanluowang troopers imune to Fetid Mist (therefore making Immortal independants & officers vulnerable to the cursed state)?

3) how many grenades does a Westerner Grenadier have? We have been playing that he has only 1 as the rules state that he has a grenade, not grenades but one of our players insists that he has enough to last the battle. This seems a bit OP if thats the case but we just want to get some confirmation 1 way or another.
« Last Edit: February 10, 2012, 02:59:21 PM by Phukmanyeman » Logged
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« Reply #1 on: February 10, 2012, 04:16:48 PM »

Question number one I can't answer, I would assume excess damage rolls back to the original target.

All units with the yanlouwang keyword are immune to the Fetid Mist. Officers, Independents and Troops.

Grenades are unlimited, doesn't have Ammunition 1 so go nuts! Wink they are stupid good.
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Phukmanyeman
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« Reply #2 on: February 10, 2012, 05:42:27 PM »

re number 2, are you sure? the card states Immunity (Yanluowang Troopers). Wouldnt this mean Troopers only? In relation to this does Uniting Mist allow the damage taken by the Peasant to be transferred to any Yanluowang unit in the 8"radius, not just Trooper models?

thanks for your help.
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« Reply #3 on: February 10, 2012, 10:04:15 PM »

Uniting Mist specifies Troopers but in the book Fetid Mist only has the Yanlouwang keyword. That raises a much bigger question about what takes precedence. The cards or the book.
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« Reply #4 on: February 11, 2012, 12:12:20 AM »

I would play Fetid and Uniting as two different abilities and play as described until you hear otherwise.  Which is why Space was asking I bet.
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Phukmanyeman
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« Reply #5 on: February 11, 2012, 12:33:36 AM »

but play as what? the card, where its only troopers, or the book where its all yuanyouluang (sp), re fetid?
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Liancour
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« Reply #6 on: February 13, 2012, 01:39:59 PM »

1) All 9 wounds are transfered, even it's more that the Soul Carrier can bear (and you cannot choose which amout is transfered, it's all or nothing).

2) No. All Yanluowang units are immune to fetid mist.
Only Yanluowang troopers can benefit from uniting mist.
As Varangon said these are two differents aura and must not be considered as one.

3) Unlimited grenades (yes it hurts).
« Last Edit: February 13, 2012, 01:44:44 PM by Liancour » Logged

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Phukmanyeman
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« Reply #7 on: February 13, 2012, 06:25:55 PM »

thanks for that, a couple of other q's re Hashashins & Sister Eloise.

Regarding their movement/placement abilities (sorry I dont have the rules handy so I cant remember what they are called) are they able to perform other actions as the abilities in question are passive?

eg Hashashin declares a charge action, is he able to spend command, use his 10" movement ability & then make a charge move?

likewise is Eloise able to declare a charge action, spend command to be placed on the tabletop, spend further command to access her onesided attack at +5 cbt & then make a standard charge move against an enemy (non trooper) model?

One more query: Am I right in thinking that unless stated in the rules of an ability a unit can use one passive ability more than once per activation as long as they have the command to burn (eg the Saracen Lancers Speed of the Oribi & Sting of the Scorpion)? Likewise a unit can use more than one type of passive ability in an activation as long as the command is available (eg the passive abilities of the Westerner Missionary).

Just seeking clarification.

Thanks in advance.
« Last Edit: February 14, 2012, 01:29:43 AM by Phukmanyeman » Logged
Liancour
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« Reply #8 on: February 15, 2012, 08:30:40 AM »

Regarding their movement/placement abilities (sorry I dont have the rules handy so I cant remember what they are called) are they able to perform other actions as the abilities in question are passive?
Yes. So, an Hashashin can use its order and charge in the same activation.
To be precise, you can declare passive order/aura at any moment during the activation of the unit. So you can do it before declaring charge or any other action.
For Eloise, first she appears on the board, and then you declare your assault/charge.

Quote
One more query: Am I right in thinking that unless stated in the rules of an ability a unit can use one passive ability more than once per activation as long as they have the command to burn (eg the Saracen Lancers Speed of the Oribi & Sting of the Scorpion) ?
You are right.
But be very careful to the way the order/aura is written. For example, Eloise assassination order does not stack (it's written a strange way to prevent that).
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Phukmanyeman
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« Reply #9 on: February 15, 2012, 09:34:02 PM »

cool. it all makes sense now.
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« Reply #10 on: March 05, 2012, 05:20:21 PM »

another question from our group to you. any help is appreciated.


We had a bit of confusion in some games yesterday. How does Life Drain X actually work? For example Foulques the Black has his damage chart which has (for arguments sake) Life Drain 4 in one of the rows. We take it that this means he deals 4 points of damage to his opponent & regains 4 (or less if his oponent had less than 4). The confusion comes in when we compare this to the Immortal leader (whose name escapes me...Cheng? Chang?) who has a damage profile for his claws that has something along the lines of say, 4 Life Drain 1. How does this work? The rules for life drain dont make this clear. Can you please clarify this.

Also, if a model with Life Drain as a damage ability is involved in a cc attack sequence & is killed by his opponent during that sequence but also wounds him, is he allowed to regenerate life points, thus bringing him back to life? This is what the demon player was doing with Foulques & it seems a bit too good to be true.

Cheers
« Last Edit: March 05, 2012, 05:24:44 PM by Phukmanyeman » Logged
varagon
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« Reply #11 on: March 05, 2012, 06:19:06 PM »

another question from our group to you. any help is appreciated.


We had a bit of confusion in some games yesterday. How does Life Drain X actually work? For example Foulques the Black has his damage chart which has (for arguments sake) Life Drain 4 in one of the rows. We take it that this means he deals 4 points of damage to his opponent & regains 4 (or less if his oponent had less than 4). The confusion comes in when we compare this to the Immortal leader (whose name escapes me...Cheng? Chang?) who has a damage profile for his claws that has something along the lines of say, 4 Life Drain 1. How does this work? The rules for life drain dont make this clear. Can you please clarify this.

Also, if a model with Life Drain as a damage ability is involved in a cc attack sequence & is killed by his opponent during that sequence but also wounds him, is he allowed to regenerate life points, thus bringing him back to life? This is what the demon player was doing with Foulques & it seems a bit too good to be true.

Cheers

In the case of the damage charts, your Life Drain 4 only regains 4 points of health. It does NO damage.  In the case of 4 dmg and Life Drain 1, the attack does 1 dmg point and the attacker regains 4 life points. 

No, once a model dies, he does not get to revive (this will need verified, but I think that's what another post answered.).
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Phukmanyeman
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« Reply #12 on: March 05, 2012, 06:39:42 PM »

re the life drain 4, is that really how it works? seems very strange. How are you draining life force if you are not doing any damage to your opponent? We were treating it as it would inflict 4 points of damage & Foulques would regen 4. We were treating 4 life drain1 as if it inflicts 4 pts of damage but only 1 point can be regenerated with lifedrain. Is that right?
« Last Edit: March 05, 2012, 06:42:00 PM by Phukmanyeman » Logged
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« Reply #13 on: March 05, 2012, 07:18:17 PM »

Life Drain does cause damage to your opponent, and Varagon is correct that if a unit is killed, Life Drain does not bring them back from the dead.
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« Reply #14 on: March 05, 2012, 11:31:31 PM »

Life Drain does cause damage to your opponent, and Varagon is correct that if a unit is killed, Life Drain does not bring them back from the dead.

Hmm. Sorry.  Missed that part on life drain. I was thinking it had both the damage and the affect in the weapon table.
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