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Author Topic: Lost Strength VS Others  (Read 614 times)
Red Terror
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« on: March 12, 2012, 12:47:57 AM »

How does everyone think the Lost stack up to other factions? 

Between knockdown affects and huge damage, I think they can, but with no immunity to control (beside Bran.)  They can have a bad matchup vs Asaliah.   
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Kaptain O
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« Reply #1 on: March 12, 2012, 06:19:17 AM »

How much access to Immunity to Control do the other factions get?.
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« Reply #2 on: March 12, 2012, 06:34:18 AM »

No other unit has Immunity (Controlled), but the Lost having Faith 0 does impact them negatively in regards to them avoiding the controlled state.
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Kaptain O
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« Reply #3 on: March 12, 2012, 07:08:57 AM »

Ok, that makes sense.

Still, worrying that an entire faction is unplayable because of one spell from one officer in one faction that can't even target your officer seems a little overboard.

I am assembling my Lost warband so hopefully soon I can get some games in and speak from experience instead of theorydorado.
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RedRapier
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« Reply #4 on: March 12, 2012, 08:19:22 AM »

keep in mind that the figures with "Faith 0" are certainly susceptible to Control, figures with "Faith -" cannot be controlled at all
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Liancour
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« Reply #5 on: March 12, 2012, 11:08:16 AM »

Asaliah is not creepling a faction all by herself. Of course not. You always have the possibility to attack the lemur before it reachs its target, for example.
If you play Wormpile, Asaliah is going to be more difficult to play (and remember that Wormpile is Invulnerable, so it cannot be controled).
Or the simpliest way, a unit with interception like Fangs of the pit, or even Angelo (when available).
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Kaptain O
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« Reply #6 on: March 12, 2012, 11:37:35 AM »

I didn't even consider the Fangs but yeah, they are a great counter.
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mzi
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« Reply #7 on: March 12, 2012, 01:40:42 PM »

It is commonly admitted in the French community that the Lost is one of the weakest faction.
This is mainly due to the lack of CMD and tactical capabilities.

Bran and the retiarius are strong indeed, though.
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Liancour
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« Reply #8 on: March 12, 2012, 02:39:46 PM »

I won't say "the weakest" I would more likely say the "most difficult to handle".  Wink
But sure, its lack of command point is an hindrance, but with the end of the "mixing rules", Losts have access to new sources of CMD.
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Shiva yoma
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« Reply #9 on: March 12, 2012, 05:03:06 PM »

Out side of the Asaliah match up I think lost are up with the other factions, but in that match up it's an uphill struggle not going to lie. Some of this has been mentioned above but.

1, the wormpile is fantastic against a lot of officers and trying to avoid that hard to kill AOE damage causes people a lot of problems.

2, fangs of the deep, most of the time I think these guys are pretty bad but Vs. Asaliah must have. So if your in an event pray its running a side board!

3, Mercs look at things like the Russian trapper or Angelo, both have solid abilities to help catch those spells.

4, most important don't get hung up on it, play the scenario if you are forced to change your plans based solely around the controlled spell you play right into the deamon players hand.

5 think about your activations, is there something you must do this turn? Then do it before the unit doesn't get chance.
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Red Terror
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« Reply #10 on: March 12, 2012, 10:24:24 PM »

Good replies, the reason I started this thread was to see the answers the Lost have against the opposition.

Main Lost weaknesses to me are:
-Difficulty with Control
-Low Command
-High defense opposition

I'm going up against immortals this weekend and I'll come back with pics and a battle report afterward.

 



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mzi
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« Reply #11 on: March 13, 2012, 12:48:38 AM »

3, Mercs look at things like the Russian trapper or Angelo, both have solid abilities to help catch those spells.

The Russian trapper is useless against lemures (they cannot be knocked down, nor suffer direct damage).
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Jens
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« Reply #12 on: March 13, 2012, 02:57:03 AM »

Another thing to consider: If I'm not mistaken only 2 lemures are able to finish their activation in difficult terrain / enter it (this excludes the really fast lemures) - Lost players should have an advantage in terraformation and be able to benefit from that.

Another thing that some might forget - controlled is a state, e.g. the spell of Assaliah is 'controlled 1'. One activation is horrible - no doubt on that - but it's not that bad.

Besides I'd suggest playing with a sideboard - the 'fangs of the pit' would help or even though he doesn't fit the visual aspect of the Lost, the mercenary Abd Ar-Rahman Ibn Muldjam does a really good job. Another CMD point, he'd increase the faith score of the Lost to 1, his healing ability can be very handy as well and his cbt score is likely really good thanks to the high faith values of the demons. The sling maiden is pretty good against lemures too - her explosion template will harm the lemures and even has a chance to inflict multiple wounds to a lemure even.

The Lost have fairly low CMD, but all Lost models ignore difficult terrain - either your opponent will need to spend a fair amount of his CMD points for run/charge orders or you can choose which models will engage each other.
« Last Edit: March 13, 2012, 04:05:32 AM by Jens » Logged
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« Reply #13 on: March 13, 2012, 04:31:59 AM »

I wouldn't be too bummed about the Lost weakness versus controlled. They are immune to the effect of Asaliahs' Plague of the Believers, a spell which causes six (or eight) points of damage to my Pillars of Faith, ignoring PR, thus making them wounded, all without rolling any dice  Sad It's all swings and roundabouts  Wink
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« Reply #14 on: March 13, 2012, 07:27:07 AM »

I'm going up against immortals this weekend and I'll come back with pics and a battle report afterward.

In that case watch out for the big snake woman naga thing. She eats lemures for rbeakfast. Seriously, any lemure that comes near her gets gobbled up.

Generaly the lost are rediculously overpowered when compared to the westerners (then again everyone's overpowered compared to the westerners but not everyone has both the wormpile and fangs of the deep in the same faction). They do have a lack of control as already stated but make up for a lot of it with exploding maggots and raw combat power & a stupidly overpowered combat dog monster that practicaly sets up within charge range at the start of the game.
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