Last time we discussed models with abilities to help you get around problems that will cause one sided matches. Today we’ll continue that discussion as we approach two more issues from Sameal’s perspective.
The first is Status Effects:
Last time we discussed models with abilities to help you get around problems that will cause one sided matches. Today we’ll continue that discussion as we approach two more issues from Sameal’s perspective.
The first is Status Effects:
Emerald City Comiccon is just around the corner! The last, and most challenging preview puzzle is up on Facebook, but that isn’t the only thing you’ll see there! As an extra bonus, the paint and take will feature a pile of the Candle Lemure from Hell Dorado, to give those who don’t want to spend a lot of time on a figure a quick and easy piece to grab!
Also, we want to see what you guys put together at the con! Share your painted minis with us on Facebook or via Twitter with #CipherStudios. Our favorites will get a posting on the front page for everyone to enjoy!

In today’s installment, we’ll be looking at a technique that is geared towards a very specific group of Anima Tactics miniatures: The Black Sun. This group utilizes necromantic magics to create undead soldiers and weapons, meaning that their organization is filled with all manner of grisly and gruesome things.
Zombies have long been one of my guilty pleasures; and over the years my collection has amassed a great number of undead monstrosities.
Painting undead flesh can be a bit tricky, I have seen zombies painted just about every shade imaginable, and to be honest you can get away with that. Flesh tends to do some very strange and disturbing things when spoiling. (If you don’t believe me, leave some food in the fridge for a month or two and take a peek).
The technique we will be discussing today can be used with any color you choose. I prefer to use yellowy-green or grey tints when painting zombies, to me it gives a more authentic look. Try not to use a green that has a strong chroma. To me, zombies that are painted with a bright green tend to look more exaggerated and cartoony. If that is the look you want to go for though, by all means do so!
Welcome back to Hell and another edition of the Hiring Post.
Today we finally take a look at a member of the Immortals. We’re going to examine at a man who settles issues the old fashioned way: with his fists of iron. Chan Lee.
Okay, this time I’ve got something different for you guy. New preview puzzle is now up on Facebook! Click the blue button and check it out —>
Hello everyone,
This is the last article on creating your soul accumulators. For this article you will need….
-Paints and paint brushes
-Your soul accumulators from last article (If you haven’t stuck the rock part to the pillar part now is the time to do it. I used a mini hot glue gun and spakfilla for the gaps.)
So before we get into how I painted mine I would just like to post up this link
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart
In the last article, I talked about using and evolving your gaming toolbox to keep your game play fresh and interesting by constantly rotating tactics and techniques to keep your opponents on their toes, and to keep your forces from getting tiring.
Well, let’s face it – sometimes the toolbox just can’t stop boredom from setting in. Sometimes you need to shake up the game in a more concrete way. Sometimes you need to bite the bullet and just buy a new force!
I’ve been gaming for some twenty-odd years, and if there’s one thing I’m well familiar with in the hobby, it’s the addictive properties of buying and collecting miniatures. In various gaming systems over the years, I’ve changed and bought new armies on a whim, setting aside hundreds of miniatures at a time because something shiny in a different force happened to catch my eye.
It’s both a problem and rite of passage for gamers everywhere, and the number one reason game shops everywhere have such well-stocked used miniatures bins.
Hey everyone!
The second preview image for our Emerald City Comic Convention Paint & Take event is live on our Facebook site now! Click the blue button on the right and check it out. Remember these models will be available absolutely free to convention goers who participate in the painting event!
There comes a point in every young gamer’s career when he or she feels the urge to crawl from under the comfort blanket of their familiar faction and try something new. This can happen for many reasons: completion of the original faction, a new hobby challenge, the challenge of mastering a different play style, or a pathological need to collect ever more toy soldiers.
Since I’ve recently experienced all of the above, the time has come…..
The first big decision was: what faction to choose? Having played with or against all the factions in Hell Dorado, my shortlist quickly formed: the Demons or the Immortals. I decided on the Immortals for two reasons: one being the challenge of the light/dark command mechanism and the second being that they are arguably the best looking minis in the Hell Dorado range.
I want to approach this army differently to my Saracen army: who were painted to closely follow Thomas Davids’ studio paint scheme. I want to try something visually different with the Immortals. To that end I sat down and planned the colour scheme and how I would apply it to the miniatures.
Aside from the minis themselves, the Immortals differ from the other five Helldorado faction in their use of the light/dark command mechanic, which impacts the Immortal units by granting the Bloodthirsty and Enlightened special abilities.
From the start I want to visually represent this distinction on the miniatures while still having a coherent looking company. I have decided to go with black clothing and armour on the units with Bloodthirsty and white/ivory clothing and armour on the units with Enlightened. Those units with both abilities or neither will stick to greys predominantly. To add some colour to the minis and to help tie the company together, I will use a bright, vibrant green.
*Looks up from Mass Effect 3* Oh hey there, I didn’t see you. *Resumes Playing*
What’s that? Article? I know no article.
*Swift Kick*
Okay! Okay!
So today we are going to talk about general list construction theory and how it applies to Sameal. I’ve seen a number of different theories espoused on how to approach constructing your lists for different settings, but my favorite is the “don’t get caught with your pants down” approach. This approach is about ensuring that at least one of the lists you bring to a tournament or games day will have the tools necessary to fight each major obstacle. Basically making sure you never end up in a situation in which you go “crap, I really can’t do anything to you can I?”
There are 4 different obstacles I see as the main things you will need to worry about when I think of things that create one sided match ups. I’m going to spend today on the first two and next time on the latter two.
Lets take a look at each one and discuss the options Sameal has to deal with each.
High Armor